Games

Tools engineer

Also known as: Tools programmer

Tools engineer

What does a tools engineer do?

Tools engineers make the life of games designers, artists and programmers easier by giving them the best tools for the job.  Some of the time the tools (software programs) used by games developers are bought off-the-shelf but it’s also necessary to have purpose-built software designed specifically for the creation of a particular game. Tools engineers are responsible for creating and maintaining those tools whether they be for the game engine itself or the 3D art suite.

They also work with programmers, artists and designers to figure out what tools to build, explain how they should be used and monitor their effectiveness.

What is a tools engineer good at?

  • Communication: work with team members to identify their requirements, teach them how to use the new tools, create detailed documentation and submit reports explaining what they have done
  • Programming or software engineering: write strong code that’s adaptable and easily understood by fellow coders
  • Knowledge of games engines and platforms: understand the programming constraints of games consoles, PCs, handhelds and mobiles
  • Innovation: imagine ways of solving the problems experienced by team members
  • Time management: stick to a strict schedule in the game’s development

Who does a tools engineer work with?

A tools engineer works closely with programmers, designers and artists to create the tools to meet their needs.

How do you become a tools engineer?

This is not an entry level role. A position as a tools engineer in the games industry typically requires at least two years of programming experience. Go to our generalist programmer job profile for details of how to enter the industry in a more junior role. Or you might find a way in by starting as a QA tester – but only if you have programming skills too.

At school or college:
If you want to go to university take A-levels or Highers in maths, physics or computer science. Or you might want to take a level 3 vocational qualification in computing. Look at what your local college offers, and the qualifications offered by training providers like Pearson, NCC Education and T Levels.

Get a degree:
Most people in the games industry have got degrees. Get a degree in, physics, computer programming, game development or advanced mathematics. Or h
ave a look at ScreenSkills’ list of recommended courses in games and select one in programming. We recognise courses with our ScreenSkills Select award where they offer training in the relevant software, dedicated time to building a portfolio and have strong links with the games industry.

Build a portfolio:
Create work that you can show off to employers. Go to Build your games portfolio to learn how.

Start modding:
Create levels of a game using software provided by the publishers.

Search for jobs:
Use the UK Games Map to find out if there are games companies near you. Then go to their websites directly and check out their open roles. Even if they are not advertising the right role, if you like a specific company it’s worth emailing them to let them know you are looking in case something suitable comes up in future.

Meet people in the industry: 
Go to  ScreenSkills’ events, follow your local film office and any local community arts and media organisations and attend their events. Go to  how to network well  for some tips.  

Network online: 
Create a LinkedIn profile. See if there’s a Facebook page or other social media group for people making films or videos in your area. Join it and take part. Create a  ScreenSkills profile.   

Explore ScreenSkills Resources: 

ScreenSkills careers information: 
The your career hub has a wealth of resources designed to help you start or progress your career. 

ScreenSkills e-learning: 
ScreenSkills has a suite of  free e-learning modules  for those who  are  over  18  which  can  improve  your  knowledge. The  ScreenSkills Passport  modules also prepare you as they are essential for some production roles. Some modules are available for those under 18.  For anyone wanting advice about first steps, the  Getting into the screen industries   modules are very useful.   

ScreenSkills skills checklists:  
If you would like more detail about the tasks, responsibilities and skills required for many key roles in film and TV drama, children’s TV and unscripted TV you can look at our  skills checklists.  

You might also be interested in…

Being a graphics programmer, gameplay programmer, physics programmer, artificial intelligence (AI) programmer, virtual reality (VR) programmer, an engine programmer or a network programmer in the games industry. You might also be interested in being a software developer in visual effects (VFX). Alternatively, you could consider a technical director (TD) role in VFX or in the animation industry.

Further resources