Visual effects (VFX)
Rigging technical director (TD)
Also known as: Rigging artist, TD rigging artist
What does a rigging TD do?
Rigging technical directors create digital skeletons for 3D computer-generated (CG) models. They program these ‘rigs’ or puppets so that they move in a realistic way. This underlying skeleton is then used by animators as the basis for their movements.
Rigging TDs typically receive a 3D CG model in a static pose, drawn by a modeller. They may also receive facial shapes and expressions of the characters. They then work out how the bones move when the character runs or smiles and create a computer programme that simulates that.
Animators test rigs and then give feedback to rigging TDs, who will complete any requested fixes and the process will continue until both parties are happy with the rigged models (the 3D puppets).
Rigging TDs can be employed by VFX studios or work as freelancers.
Read
- What is 3D Rigging For Animation & Character Design?
- Rigging and skeletal animation
- Rigging in animation: Definition, Process & Challenges
What’s a rigging TD good at?
- Programming and coding skills: have advanced knowledge of programming in C++ and Python with a very high level of technical ability, be able to use a variety of relevant software such as Houdini, Maya and Nuke
- Working to deadlines: work within given time frames, be able to complete work under pressure, be organised
- Collaboration and communication: be able to work with other VFX artists, use each other’s resources effectively and efficiently
- Science: have a good understanding of anatomy, physics and how things move
- Problem-solving: find solutions as quickly as possible to support the needs of modellers and animators, relating to the rigging process
Who does a rigging TD work with?
Rigging TDs work under the management of a VFX supervisor. They regularly communicate with the production management department and VFX supervisor about schedules and deadlines.
They also work with modelling artists to refine and improve upon the 3D models so they are best fit for purpose. And they work with animators, who test the rigs to check that they offer the right kinds of articulation and movement for the given project.
How do I become a rigging TD?
You need to have a few years’ worth of experience working as a VFX artist in order to become a TD, as it is a more senior role.
A good route into this role is to gain experience working as a modelling artist or texturing artist first. You might start off as a runner in a VFX company.
The role of rigging TD involves a mix of art and technological competencies. You need to develop both technical skill and an appreciation for existing VFX. Knowledge of scripting languages such as Python and C++ and the software Maya and Houdini is essential.
There are degree courses available in computer programming, computer science or animation, which would all provide you with useful experience and knowledge towards becoming a rigging TD.
At school or college:
You can take A-levels or Highers in computing or computer science. Or you might want to take a level 3 vocational qualification in computing, digital media, games, or digital art and design. Look at what your local college offers and the qualifications offered by training providers like Pearson, NCC Education and T levels.
Get an apprenticeship:
Apprenticeships are jobs with training. They’re a great opportunity to earn while you learn. You might want to enter the VFX industry through an apprenticeship as an assistant technical director. Have a look at NextGen Skills Academy VFX apprenticeships for school leavers. These involve a lot of learning on the job working in a VFX company.
Check out What’s an apprenticeship? to learn more about apprenticeships and Find an apprenticeship to learn how to find one in your region, or approach companies directly. Go to ScreenSkills information on VFX apprenticeships for the main apprenticeship schemes in VFX.
Get a degree:
VFX companies or studios generally prefer it if you have a degree in graphic design, or another VFX-specific course for this role. Have a look at ScreenSkills’ list of recommended courses and select one in VFX. We recognise courses with our ScreenSkills Select award where they offer training in the relevant software, dedicated time to building a portfolio and have strong links with the VFX industry.
Build a portfolio:
If you intend to get into this role through being a VFX artist, you will need to create a portfolio. Learn how to use, and then experiment with, VFX programs and create a showreel that you can show to admissions tutors or employers. Go to Build your VFX portfolio to learn how. It’s really important to develop your appreciation for VFX. Make sure you’re familiar with what’s out there.
Watch a lot of films:
As well as technical skill, it’s really important to develop an appreciation for VFX and animation. Make sure you’re familiar with what’s out there in the industry.
Search for jobs:
Look at the ScreenSkills jobs board. Research VFX companies you’d like to work for. Go to their websites and check if they are advertising for junior roles the art or pre-production departments. Even if they aren’t, send in your CV and showreel and ask them to bear you in mind for future roles or work experience. Keep looking on job websites too.
Meet people in the industry:
Go to ScreenSkills’ events, follow your local film office and any local community arts and media organisations and attend their events. Go to how to network well for some tips.
Network online:
Create a LinkedIn profile. See if there’s a Facebook page or other social media group for people making films or videos in your area. Join it and take part. Create a ScreenSkills profile.
Explore ScreenSkills Resources:
ScreenSkills careers information:
The your career hub has a wealth of resources designed to help you start or progress your career.
ScreenSkills e-learning:
ScreenSkills has a suite of free e-learning modules for those who are over 18 which can improve your knowledge. The ScreenSkills Passport modules also prepare you as they are essential for some production roles. Some modules are available for those under 18. For anyone wanting advice about first steps, the Getting into the screen industries modules are very useful.
ScreenSkills skills checklists:
If you would like more detail about the tasks, responsibilities and skills required for many key roles in film and TV drama, children’s TV and unscripted TV you can look at our skills checklists.
You might also be interested in…
Being a creature TD, effects TD (FX TD), layout TD, lighting TD or pipeline TD. Or being a technical artist, graphics programmer or another kind of programmer in the games industry. You might also want to be an animation TD or an effects TD (FX TD) in the animation industry.