Games

Concept artist (Games)

Also known as: Lead artist, 2D artist

Concept artist (Games)

What does a concept artist do?

Concept artists are responsible for the style and look of a game. They are the first to draw the environments, enemies and player characters. Working with a brief from the producer, their sketches are used to help 3D artists, producers, programmers and publishers understand how the game will look.

The drawings of the concept artist are a vital part of the game’s development as they are the starting point of all the artwork and an important part of the marketing plans.

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What’s a concept artist good at?

  • Art: be very good at drawing by hand, understand of composition, draw in a way that matches genre styles such as fantasy, sci-fi or cartoon
  • Creativity: imagine how a character will look, starting from a written brief
  • Using art software: create 2D and 3D art using a range of programmes, know the latest technologies and techniques
  • Communication: work with the other artists and in the team, share the vision with designers and games developers
  • Knowledge of games: understand gameplay, have market awareness, appreciate how art will be experienced as a player

Who does a concept artist work with?

Concept artists work with all the other members of the art department. They report to the art director and often work closely with the creative director.

How do I become a concept artist?

Concept artists usually enter the role having worked in other roles in the art department. Look at the job profiles for 3D modelling artist, environment artist or texturing artist for details of how to get into the art department of a games company. Some companies have a junior concept artist role, but you will be expected to have learnt the skills before they will take you on.

At school or college:
Learning traditional drawing, painting and sculpting is useful as a way to demonstrate artistic flair outside software. If you want to go to university, it would be useful to take A-levels or Highers in art and design, graphic design,  graphic communication, media or computer science. Or you might like to take a level 3 vocational qualification in those subjects. Look at what your local college offers such as:  

  • OCR Technical Diploma in Digital Media (Moving Image and Audio Production) 
  • UAL Diploma/Extended Diploma in Creative Media Production and Technology 
  • T Level Media, Broadcast and Production  
  • UAL Applied General Diploma in Art and Design 
  • UAL Diploma/Extended Diploma in Art and Design 
  • OCR Cambridge Technical Diploma in Art and Design (3D Design) 
  • OCR Cambridge Technical Diploma in Art and Design (Graphic Design) 
  • OCR Cambridge Technical Diploma in Art and Design (Photography)  
  • T Level Craft and Design 
  • T Level Digital Software Development  

Look for an apprenticeship:
You’re unlikely to find an apprenticeship as a concept artist in the games industry but you might find a role as a junior 2D artist that could equip you with some of the skills that you need.  It might be worth taking up that role and moving into games concept art at a later point. Check out What’s an apprenticeship? to learn more about apprenticeships and Find an apprenticeship to learn how to find one in your region, or approach companies directly. Go to ScreenSkills information on games apprenticeships for the main apprenticeship schemes in games.

Get a degree:
Most people in the games industry have a degree. Get one in games art, graphic design or any 3D digital art. Have a look at ScreenSkills’ list of recommended courses in games. We recognise courses with our ScreenSkills Select award where they offer training in the relevant software, dedicated time to building a portfolio and have strong links with the games industry.

Build a portfolio:
Learn the software, experiment with games engines and start creating work that you can show to admissions tutors or employers. This is essential. Go to Build your games portfolio to learn how.

Search for jobs:
Use the UK Games Map to find out if there are games companies near you, then go to their websites directly and check out their open roles. You could also check out the ScreenSkills jobs board. Look for roles like 3D modelling artist, environment artist or texturing artist to get your started.

Look outside games:
It’s also worth considering computer artist roles in any other industry as using similar software will build up your skills. You can use this and any professional artwork you produce to continually improve your games art portfolio, putting you in a stronger position for an entry-level role in games.

Meet people in the industry: 
Go to  ScreenSkills’ events, follow your local film office and any local community arts and media organisations and attend their events. Go to  how to network well  for some tips.  

Network online: 
Create a LinkedIn profile. See if there’s a Facebook page or other social media group for people making films or videos in your area. Join it and take part. Create a  ScreenSkills profile.   

Explore ScreenSkills Resources: 

ScreenSkills careers information: 
The your career hub has a wealth of resources designed to help you start or progress your career. 

ScreenSkills e-learning: 
ScreenSkills has a suite of  free e-learning modules  for those who are over 18  which  can  improve  your  knowledge. The  ScreenSkills Passport  modules also prepare you as they are essential for some production roles. Some modules are available for those under 18.  For anyone wanting advice about first steps, the  Getting into the screen industries   modules are very useful.   

ScreenSkills skills checklists:  
If you would like more detail about the tasks, responsibilities and skills required for many key roles in film and TV drama, children’s TV and unscripted TV you can look at our  skills checklists.  

You might also be interested in…

Being a lead games designer, level designer or an environment artist in the games industry. You might also be interested in being a production designer in the film and TV drama industries, a concept artist, previsualisation (previs) artist, look development artist or an environment artist in (visual effects) VFX, or a concept artist, storyboard artist, art director or background designer in the animation industry.

Further resources